Thursday, July 1, 2010

East Front Clash of Armour


Had a large crew out last night! the guys like the tanks so I thought I’d throw a couple more out there. Of course NONE of the tanks I own have stats in the Weird War Two book, so I’ve been comparing stats with a couple other games (Disposable Heroes/Coffin for Seven Brothers and Flames of Warhammer) and there is NO correlation with the others or seemingly any sense or reason to the Savage Worlds statistics!? I may have to come up with new stats for all the vehicles myself somehow…

Anyway… pressing ever eastward…

23 July 1941, Southwest of Vitbesk

SITUATION

Heading ever eastward our Heroes of the Soviet Union have met up with ANOTHER tank that is in working order, has fuel AND ammunition (Jackson showed up and he brought Root Beer!) (I made a few jokes about them now being able to call themselves a “division”!?). Completely without any clue as to what is going on they press on hoping surely over the next hill they will find their soviet comrades in arms defending the motherland against the Fascist aggressors!

SCENARIO

Just another get off the other side of the table sort of thing…

FORCES

Soviet Forces

Serzhant Boris Trotsky - Wild Card - Dave
Ag d6, Sm d6, Sp d8, St d4, Vg d8,
Pace 6, Parry 4, Toughness 8
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4
Edges: Rank (NCO)
Hindrances:
Gear: Ppsh SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
THREE WOUNDS!

Serzhant Ultarak Kaskyrbai - Wild Card - John
Ag d8, Sm d6, Sp d4, St d4, Vg d8,
Pace 6, Parry 6 (7), Toughness 9
Skills: Fighting d8, Shooting d6, Notice d6, Stealth d4, Throwing d4
Edges: Brawny, Rank:NCO
Hindrances: Bullet Magnet
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d6, Reach 1, Parry+1)
TWO WOUNDS!!

Soviet Conscripts - 3
Ag d6, Sm d4, Sp d6, St d6, Vg d6,
Pace 6, Parry 4 (5), Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Throwing d4
Gear: 4xMosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2) +Bayonet (Str+d4, Reach 1, Parry+1)

Serzhant Pyotr Dizalotski - Wild Card - Patrick
Ag d8, Sm d6, Sp d6, St d4, Vg d6,
Pace 6, Parry 4 , Toughness 8
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d4, Throwing d4, Driving d4, Repair d6
Edges: Rank (NCO)
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)

Soviet T-26 Tank Crew - 2
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Driving d6, Repair d4

T-26S Tank
Acceleration 3, top Speed 8, Toughness 17/15/15 (7/5/5)
Heavy Armour
DT Co-Ax MG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto)
45L76 AP (Range: 24/48/96, ROF1/2, Damage: 3d8, AP: 5)
45L76 HE (Range: 24/48/96, ROF1/2, Damage: 3d6, AP: 3, Medium template)

Efreytor Marcov - Wild Card - Jackson
Ag d6, Sm d8, Sp d4, St d4, Vg d6,
Pace 6, Parry 4, Toughness 4
Skills: Fighting d4, Shooting d4, Notice d4, Stealth d4, Driving d4, Throwing d4, Repair d8
Edges: Command
Hindrances:
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)

Soviet BT-7 Tank Crew - 2
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 2, Toughness 5
Skills: Shooting d6, Notice d4, Driving d6, Repair d4

BT-7 Tank
Acceleration 6, Top Speed 14, Toughness 16/14/15 (6/4/5)
Heavy Armour
DT Co-Ax MG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto)
45L76 AP (Range: 24/48/96, ROF1/2, Damage: 3d8, AP: 5)
45L76 HE (Range: 24/48/96, ROF1/2, Damage: 3d6, AP: 3, Medium Template)



German Forces (elements of Army Group Center)

German Pzkw 38(t) Tank Crew - 4
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Driving d6, Repair d4

Pzkw 38(t) Tank
Acceleration 5, Top Speed 10, Toughness
Heavy Armour
Co-Ax MG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto)
37mm gun AT (Range: 60/120/240, ROF1/2, Damage: 3d8, AP: 5, Heavy Weapon)
37mm gun HE (Range: 60/120/240, ROF1/2, Damage: 2d8, AP: 0, Heavy Weapon, Med)

German Stug D Crew - 4
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Driving d6, Repair d4

Stug D
Acceleration 5, Top Speed 10, Toughness 19/17/18 (9/7/8)
Heavy Armour
75L24 AP (Range: 60/120/240, ROF1/2, Damage: 4d10, AP: 10)
45L76 HE (Range: 60/120/240, ROF1/2, Damage: 3d8, AP: 3, Medium Template)

German MG Team (4)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 3x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1), 1x MG34 (Range: 30/60/120, ROF3, Damage: 2d8, AP: 2, Auto, Snapfire)

THE GAME

Decided not to make them do ammo supply rolls but let then stay where they were at last game (so Serzhant Kaskyrbai started the game with no ammo – which didn’t really matter as he was wounded and riding on the back of a tank… probably should have given up and surrendered after last game…)

(Remember: click on the pictures for a bigger version)


The Russians rush into the open running to try and make it across the open ground – the two wounded sergeants riding on the back of tanks.


What a Pzkw 38t was doing so far behind the line... perhaps it was left behind by the panzer division due to some breakdown just happened to have been repaired and ready to head back to the front when a couple of soviet tanks came rumbling along well behind the front lines

A Stug D also happened to be in the area… which makes a bit more sense as they were Infantry Corps or Army assets...


As was a German MG team…


The tanks start maneauvering.

HO! Is that a german tank in that gap there!? I believe the BT-7 cracked off a shot as it passed by but missed wildly.

The MG team tagged Sgt. Vigilovski and one of the Conscripts.


The Pzkw38t takes a shot at the T-26 – just missing! The T-26 returned fire also missing!

Downed conscript and wounded Vigilovski can be seen out in the open! After that (well.. for a brief time) the conscripts started staying in the cover of the tank!


Tank Chicken – who can load their next round of AP quickest!


The Driver and co-driver (firing the MG) having a contest to see who can kill the Russian in the open first – bullets missed and top speed came up just short!?

The presence of the tank must have motivated Sgt. Virgilovski as he recovered and high-tailed it around the far side of the German panzer – not wanting to be between the two if they exchanged another volley!?

Should have just sat still and loaded the round and fired on the soviet with a better chance of hitting... Ah, well...


With the help of Dave’s Joker and a “Teamwork” roll on the Fortune and Calamity table the T-26 cranked a shot in through the side of the German panzer causing FOUR wounds! The damage killed two crew, damaged the engine and controls and, ultimately, knocked the tank out of action!

(Mental Nore: Need knocked out/burning tank markers, and need to finish bailed German crew!!)


Next up was the Stug/BT-7 Duel…


BLAM!! Direct hit on the front! Unfortunatly it was HE and didn’t penetrate the tank – exceeded toughness, no raise – Driving test and crew bail test – everyone passed!


The BT-7 Cruised right past the Stug and off the far table edge. It may have taken a shot but I think it missed.

After the first hit Sgt. Kaskyrbai bailed off of the BT-7 (by choice – not failed morale) and landed, cat-like – despite his wounds – and dashed into the woods. I think he was thinking the BT-7 would stop and engage… But it just roared away!


The MG team trying to shoot up Sgt. Virgilovski as he dashes across the open… after the tank caught up he maneuvered around behind it and used it for cover as he tried to get off the table.

The Stug roared ahead and tried to maneuver to get a shot at the T-26, but the game ended the turn that they would have been able to shoot.

The game ended at turn twelve and only Morcov’s BT-7 made it off the board – so everyone else was subjected to “heavy fire” rolls. The T-26 made it through (lucky – because if it’d been hit I would have used the Stug’s gun for figuring out damage…), but… well… let’s just say they never saw poor Serzhant Ultarak Kaskyrbai again… (Sucks being a “Bullet Magnet”).

The conscripts luck didn’t hold out… but then running across open fields covered by German MGs will strain the luckiest person’s luck…

Coming Soon to Savage Timmy’s Playhouse:

This Savage Saturday night we should be back to Realms of Cthulhu and next Wednesday we’ll be back at it on the Eastern Front!!

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