Sunday, September 5, 2010

Tales of the X Patrol: Chapter 1

Only Darrin and john showed up for Savage Saturday so I thought I’d start a little side skirmish campaign when not everyone for the main campaign show up… So they both quickly made up new characters for X Patrol of the Long Range Desert Group – the patrol so secret it never made the history books…

North Africa 1941

SITUATION

A relatively mundane mission to start; Cpl. Watkins-Gold’s section must make their way to a deserted oasis near Benghazi to pick up a British Agent and bring him back to Cairo.

SCENARIO

Locate the British Agent and get him off the table!

FORCES


Cpl. Jeremy Watkins-Gold – Wild Card - John
Ag d8, Sm d6, Sp d10, St d6, Vg d6,
Pace 6, Parry 6, Toughness 8
Skills: Fighting d8, Shooting d10, Notice d6, Stealth d6, Intimidate d6, Throwing d8, Knowledge (Battle):d4, Driving d4, Survival d4
Edges: Rank: NCO, Brawny, Quick, Commando
Hindrances:Heroic, Loyal, Doubting Thomas
Gear: Uniform, Webbing, Thompson SMG(Range: 10/20/40, ROF3, Damage: 2d6, AP: 1), Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1), S/F Knife (Str+d4), 2 Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)


Pte Collin Raines – Wild Card - Darrin
Ag d8, Sm d6, Sp d6, St d6, Vg d10,
Pace 5, Parry 8(+d10), Toughness 7, Charisma -2
Skills: Fighting d6, Shooting d8, Notice d6, Stealth d6, Driving d10, Throwing d4, Climbing d4, Survival d4, Tracking d4, Knowledge (Desert) d4, Repair d4
Edges: Ace, Fleet-footed, Commando
Hindrances:Loyal, Mean
Gear: Uniform, Webbing, SMLE Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 2), S/F Knife (Str+d4), 2 Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)

LRDG Patrolmen (4)
Ag d6, Sm d6, Sp d8, St d6, Vg d8,
Pace 6, Parry 6, Toughness 6
Skills: Fighting d8, Shooting d8, Notice d8, Stealth d8, Throwing d4
Edges: Combat Reflexes, Commando, Improved Dodge, Rock n Roll
Hindrances: Loyal
Gear: Uniform, Webbing, 3x SMLE Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bren LMG (Range: 30/60/120, ROF3, Damage: 2d8, AP: 2), S/F Knife (Str+d4), Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)


Col. Jonathan Quincy Gordon H.M.S.S. – Wild Card - npc
Ag d8, Sm d8, Sp d8, St d8, Vg d8,
Pace 6, Parry 7, Toughness 7
Skills: Fighting d10, Shooting d8, Notice d8, Stealth d10, Persuasion d8, Throwing d6, Lockpick d8, Climbing d8, Streetwise d10
Edges: Connections (informant network), Theif
Hindrances: Loyal,
Gear: Uniform, Webbing, Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1), S/F Knife (Str+d4), 2 Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)


Germans

Hauptman Karl Meuller
Ag d8, Sm d8, Sp d8, St d8, Vg d8,
Pace 6, Parry 6, Toughness 6
Skills: Fighting d8, Shooting d8, Notice d6, Stealth d4, Intimidate d8, Throwing d6
Edges: Rank: Officer, Command
Hindrances: Mean
Gear: Uniform, Webbing, Luger (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1), 2 Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)

Unteroffizer Helmut Jarlhoff
Ag d8, Sm d6, Sp d8, St d8, Vg d8,
Pace 6, Parry 6, Toughness 8
Skills: Fighting d8, Shooting d8, Notice d8, Stealth d6, Intimidate d8, Throwing d6
Edges: Rank: NCO,
Hindrances: Loyal, Mean
Gear: Uniform, Webbing, MP40 SMG(Range: 10/20/40, ROF3, Damage: 2d6, AP: 1), Knife (Str+d4), 2 Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)

DAK Panzer-Grenadiers #1 (5)
Ag d8, Sm d6, Sp d6, St d8, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d4, Throwing d4
Edges: MG Gunner - Rock n Roll
Hindrances:
Gear: Uniform, Webbing, MP40 SMG(Range: 10/20/40, ROF3, Damage: 2d6, AP: 1), 3x KAR90K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), MG34 LMG (Range: 30/60/120, ROF4, Damage: 2d8, AP: 2), Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)

DAK Panzer-Grenadiers #2 (5)
Ag d8, Sm d6, Sp d6, St d8, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d4, Throwing d4
Edges: MG Gunner - Rock n Roll
Hindrances:
Gear: Uniform, Webbing, MP40 SMG(Range: 10/20/40, ROF3, Damage: 2d6, AP: 1), 3x KAR90K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), MG34 LMG (Range: 30/60/120, ROF4, Damage: 2d8, AP: 2), Grenades (Range: 5/10/20, ROF1, Damage: 2d8, Med Burst Template)


THE GAME

(Remember: click on the pictures for a bigger version)


Darrin showed up first so he got to wear the LRDG beret…

The Team successfully arrived on the day in question and left their vehicles in a hide and approached the oasis on foot. Having searched it thoroughly and found it unoccupied, they took up positions to await the arrival of the British Agent.


An hour later a figure appeared on the horizon –from the general direction of Benghazi – running. They all went out to meet the approaching runner. Sign and counter signs were quickly exchanged as Col. Gordon (H.M.S.S.) arrived. Then he told the group; “WE’ve got to get on quickly chaps, I’ve been made!”


Before they could get anywhere a voice called out from a nearby outcropping of rocks; “You cannot escape zis time, Gordon! Give up - SCHNELL!”


Trapped!


The Parolmen quickly ran for cover and began exchanging fir with the Panzer-Grenadiers


Pte. Raines clipped a Jerry as he dashed from cover to cover to block the Patrol’s Escape.


Then Pte. Raines took out the MG gunner from the other section of Panzer-Grenadiers.


Cpl Watkins-Gold riddled their Squad leader and the team broke.


The leader of the other team was knocked out of action and that team also failed morale.


The Germans quicky recovered and the two sides exchanged fire for some time… a few more Germans were lost.


Pte. Raines decided to find a better firing position in the ruined building.


The three remaining Panzer –Grenadiers from the nearest team rushed his position throwing grenades – they went long.


Raines chucked his grenade back at them – and took out all three.

Hauptamn Meuller realized the battle was lost and pulled out his remaining troops shouting “I vill get you next time, Gordon, NEXT TIIIIIME!!”

The patrolmen gathered up their wounded companion and scarpered back to their trucks to make good their escape!

Coming soon on Savage Timmy’s Playhouse:

More WW2 action on World War Wednesday!

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