Sunday, November 28, 2010

Vampire Hunters


Be vewy, vewy qviet, veer huntink Wampires…

19 April 1942

SITUATION

After the previous night’s action the team was determined to hunt down and destroy the Nazi Vampire…

SCENARIO

Hunt down and destroy Nazi Vampire…?

FORCES

Soviet Forces

Leytenant Gennay Vasilievich Stepanoff - Wild Card - Christian
Ag d6, Sm d6, Sp d8, St d4, Vg d8,
Pace 6, Parry 4, Toughness 6
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4, Intimidate d6, Repair d6, Knowledge (Machining) d6, Knowledge (Party Politick) d4, Knowledge (Occult) d4,
Edges: Rank (Officer), Party Member, Connections,
Hindrances: Overconfident
Gear: Ppsh SMG (Range: 10/20/40, ROF3, Damage: 2d6, AP: 1, Auto), Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1)

Leytnant Marcov - Wild Card - Jackson
Ag d8, Sm d8, Sp d6, St d4, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Driving d4, Throwing d4, Repair d8, Knowledge (Occult) d4
Edges: Command, Rank: Officer, Ace,
Hindrances:
Gear: Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1)

Anya Putyatin – Wild Card - Amanda
Ag d6, Sm d8, Sp d8, St d4, Vg d4,
Pace 6, Parry 4, Toughness 4
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d4, Healing d8, Throwing d4, Psionics d10, Knowledge (Occult) d4
Edges: Healer, Combat Medic, Arcane Background (Psionics)
Hindrances: Heroic,
Gear: Medical Kit
Powers: Healing, Detect Arcana, Bolt

Rayadovoy Androv Markovich Virgilovski - Wild Card - Rick
Ag d8, Sm d4, Sp d6, St d6, Vg d8,
Pace 6, Parry 6 (7), Toughness 7
Skills: Fighting d8, Shooting d10, Notice d6, Stealth d4, Driving d4, Throwing d4, Survival d4, Tracking d4
Edges: Brawny, Improved Nerves of Steel, Dodge, Combat Reflexes, Marksman
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Parry+1)

Soviet Scouts - 4
Ag d6, Sm d6, Sp d8, St d6, Vg d8,
Pace 6, Parry 4 (5), Toughness 6
Skills: Fighting d4, Shooting d8, Notice d8, Stealth d8, Throwing d6
Edges: Dodge, Rock’n’Roll
Gear: 3x : Ppsh SMG (Range: 10/20/40, ROF3, Damage: 2d6, AP: 1, Auto), 1xMosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2)

German Forces (elements of Army Group Center)

Oberst Count Gottlieb von Reiniger - Vampire Count – Wild Card
Ag d10, Sm d10, Sp d10, St d12+2, Vg d10
Pace 6, Parry 7, Toughness 10
Skills: Fighting d10, Shooting d8, Notice d8, Stealth d10, Intimidate d610, Throwing d8, Spellcasting d10,
Edges: Fear, Command, Undead, Wall Walker, Mist Form
Hindrances: Uninvited, Weakness (wood)
Gear: Luger Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1)
Powers: Deflection, Puppet, Obscure (mist)

SS Rifle Squad (8)
Ag d6, Sm d6, Sp d8, St d6, Vg d8,
Pace 6, Parry 6, Toughness 6
Skills: Fighting d8, Shooting d8, Notice d6, Stealth d6, Throwing d6
Edges: Dodge, Rock’n’Roll
Hindrances:
Gear: 2x MP-40 SMG (Range: 10/20/40, ROF3, Damage: 2d6, AP: 1, Auto)
5x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1), 1x MG34 (Range: 30/60/120, ROF3, Damage: 2d8, AP: 2, Auto, Snapfire)


THE GAME
To start with the team had to figure out how they were going to go about this. The three actual BPO agents (Markov, Stepanoff, and Putyatin) put their heads together and tried to remember everything they could about vampires… which wasn’t very much. After they cut some wood and sharpened themselves up some stakes, they requisitioned a scout squad to help track down the German soldiers that had accompanied the Vampire (hard to track a cloud of mist).

The scouts turned out to be some pretty resourceful fellows and led them straight through the enemy lines to the long abandoned, over-grown ruins of a medieval castle. After watching it for some time they discovered that there was indeed a squad of SS guards inhabiting the ruins…

Remember: click on the pictures for a bigger version)


The whole group snuck right up to the ruined castle – the Nazis completely unaware of their presence… The Scouts snuck right up to the room where one group of SS troopers were hanging out…


BAM! a grenade tossed in among them took out one and injured another – the third within the blast radius escaped unscathed!


They then riddled the room with Submachinegun fire and took down two more.

Psyonik Anya Putyatin caused the others brian to melt.


The MG team at the other end of the castle, alerted to the Soviets presence, set up their MG and returned fire.


Another trooper quickly snuck around the corner to try and get a flanking shot – he was quickly taken care of by Virgilovsky.


The MG team took out one of the Russian scouts, but then had to pull back when their team leader was cut down by the whithering fire from all around.


Rick (Virgilovsky), left, and Jackson (Lt. Marcov), right.


Christian (Lt. Stepanoff), left, and Amanda (Putyatin), right.


Putyatin and Marcov got a little ahead of themselves (and the others) thinking the MG team had been subdued, unfortunately there was still a bit of fight in them. They turned and fired on the two wounding Anya, and causing MArcov to duck for cover (soaked)


The Scouts caught up and finished off the SS troopers….

There was no sign of the Vampire. Interrogating the German prisoners proved useless as no one spoke any German.

They figured he must be secured within the mausoleum in the center of the castle, but could not find a way in. The heavy door was bolted from within…

They tried to set fire to the door. It was difficult to get it burning and took some time. Just after sunset the door swung open of it’s own accord and a cloud of mist seemed to escape amidst the smoke of the fire!

The BPO team ransacked the mausoleum. They found a great wooden crate filled with earth. They quickly spread the earth around the ruins – dumping much of it in the pit toilet. Then scarpered with their prisoner. They successfully made it through the German lines again getting back just before dawn! Around 10AM Lt. Stepanoff had the divisional artillery saturate the approximate coordinates of the castle with High Explosive.

They conceded that they probably didn’t eliminate the vampire… but they hoped they caused it some discomfort and made it angry…

Coming Soon to Savage Timmy’s Playhouse:

More character backgrounds and more East Front action next Saturday!

2 comments:

ColKillgore said...

I keep reading your post and getting hyped up to play WWWII. Now if only I could get my buddies to want to play I would be in business.

Christian Knudsen said...

It looks like we will need someone to heal up Comrade Putyatin before the vamp comes looking for us. I wonder if the prisoner will be more accommodating in the tender hands of the NKVD than he was for us...

It seems that we need to get an engineer in our little group, although we were missing Dave and Partrick.

As for the WWWII, I must admit that I am having a blast here. It fits perfectly with the sort of skirmish stuff that Tim likes to run (and I like to play), especially since Tim can choose to run weird scenarios, or not, as the mood takes him.