Saturday, November 16, 2013

The Ambush



No game this week, but last week we played our third game in the new  Tour of Darkness Campaign - I just never got around to typing up the report. Rick finally made it out to a game and made another fire team leader – for an MG team! 

SITUATION

Early June 1965

The 173rd Airborne Brigade has been ordered to begin training for offensive operations in the Republic of Vietnam.

SCENARIO

After some practice in airmobile operations the platoon was been ordered to set up an ambush along a trail discovered during an earlier patrol near the Bien Hoa Airbase. It was suspected that the trail is being used by the Viet Cong to haul mortars and rockets up to a nearby hilltop to fire upon Bien Hoa.

Half the platoon was to be dropped off by truck a few kilometers south of the trail in late afternoon. They were to proceed to the trail and set up an ambush just before dark in hopes of catching Viet Cong along the trail at night.


FORCES

2Lt. William (Billy) Haverford IV
Ag d6, Sm d4, Sp d6, St d6, Vg d8,
Pace 6, Parry 5, Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Intimidation d6, Persuasion d6, Knowledge (Military Administration) d4,
Edges: Jump Qualified, West Pointer, Connections (Staff), Brawny
Hindrances: Overconfident, Stubborn, Vow (minor – win medals) 
Gear: Fatigues, Load Bearing Equipment, M14 Rifle, Grenades, M1911 Pistol, Poncho, Flashlight, Flak Vest, Binoculars

Radio Operator - Troop Quality D8/Morale D8 – M16 Rifle

Fireteam  Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
3x Riflemen – M16 Rifle

Sgt.– Wild Card (Rick)
Ag d8, Sm d4, Sp d6, St d6, Vg d6,
Pace 8, Parry , Toughness 
Skills: 
Edges: Jump Qualified, Rank: NCO, 
Hindrances: 
Gear: Fatigues, Load Bearing Equipment, M16 Rifle, Grenades, Machete,


MG team Troop Quality D8/Morale D8
1x Gunner – M60 Machinegun
1x Assistant Machine-Gunner – M16 Rifle
2x Riflemen – M16 Rifle


Sgt. Gerry “Gums” Malone – Wild Card (Dave)
Ag d6, Sm d6, Sp d6, St d4, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6, Repair d4, Tracking d6, Driving d4, Swimming d4
Edges: Jump Qualified, Rank: NCO, Alertness, Arcane Resistance.
Hindrances: Ugly, Quirk (Bull-shitter), Vengeful (Major)
Gear: Fatigues, Load Bearing Equipment, M16 Rifle, Grenades, Machete,

Fireteam 1 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
3x Riflemen – M16 Rifle

Sgt.. Jerome Thomas
Ag d6, Sm d8, Sp d6, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Persuasion d6, Healing d6, Gambling d4, Knowledge (demolitions) d4
Edges: Jump Qualified, Rank: NCO, Command
Hindrances: Habit (minor, smoking), Quirk (always has to have a cigarette in his mouth during combat)
Gear: Fatigues, Load Bearing Equipment, Helmet, Flak Vest, M16 Rifle, Grenades, Fighting Knife, Deck of Cards, Cigarettes, Lighter

Fireteam 2 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
2x Riflemen – M16 Rifle



THE GAME

During training and patrols it was discovered that Sgt. Malone had a real knack for spotting enemy force ambushers and actual booby traps on trails (that Danger Sense edge) so he more or less has permanently been assigned pointman. Unfortunately Sgt. Malone never really did learn to use a map and compass so well (no Knowledge: Navigatrion). Their platoon commander is equally useless in finding his way around in the bush… So in very short order the platoon got hopelessly lost. Around dusk they ended up approaching a village (there wasn’t supposed to be a village on their line of march) and worse they decided it was a different village on the map and marched off in the opposite direction that they should have…

An hour or so after dark they realized their error and turned about to retrace their steps. They then followed a path leading out of the village they figured would take them to where they wanted to get to. Unfortunately the path bent off in the wrong direction and they didn’t notice it was taking them around the wrong end of a hill/ridgeline until just before midnight. Turning and heading uphill they came across a trail along the saddle between two hills just after midnight and Lt. Haverford declared this must be the place!

(It wasn’t).

So they set up their ambush…

(Remember: click on the pictures for a bigger version)


The platoons ambush site.

Around 1AM a local wandered along the trail – from the south to the north and NO ONE even noticed her!? She returned and hour and a half later and was spotted this time by Sgt. Thomas (I think…) unfortunately he started when he spotted someone on the trail and she spotted him hiding in the bush… they starred at each other for a minute - Sgt. Thomas not wanting to do anything because he’d been ordered not to fire until Lt. Haverford triggered the ambush. Eventually the local made off back along the trail at a slightly quicker pace. Moving right past the next position completely unnoticed. Next she wandered by Lt. Haverford’s position and while Lt. Haverford didn’t notice her, his team did and they were looking at him awaiting his call. When he finally noticed his team looking at him he asked “is it the enemy” and one of his riflemen nearby nodded so Lt. Haverford fired his pistol blindly (as he could still see no one) triggering the ambush. The night was lit up by a dozen muzzle flashes pouring hundreds of bullets into the jungle across the soldier individual firing arcs (because no one else could actually see anyone!?)

After a minute or two of firing Lt. Haverford called at everyone to cease firing when they eventually did Sgt. Malone team was tasked with searching the kill zone. A dead woman was found with a pistol shot wound to her neck. No other enemy and no weapons could be found. The woman carried no identification, or anything else for that matter, which,  along with the fact that she was out after midnight seemed to indicate she was up to no good.

Lt. Haverford had the team moved back to an RV point just behind the ambush site and proceeded south to the hill top and found a large clearing where they set up a quick all-round position until dawn. At dawn they tried to get their bearings as best they could and make their way back to the road for pick up.

Again they went wildly off course and when they finally found the road they were nowhere near where they were to be picked up and much, much later than when they were supposed to be there waiting pick up… so they headed back in the direction of Bien Hoa (or what they hoped was the direction of Bien Hoa..). A few hours later they trucks – which had been driving up and down the road looking for them – and getting mighty nervous – finally found them and gave them a lift back to base…


Christian, again, wrote his own After Action Report for 2Lt. Haverford:

Patrol Report

A.  C/S Gridiron 1
B.  Patrol Leader - 2LT Haverford W.M.
C.  Patrol Size - 1 Officer (me), 18 enlisted men
D.  Patrol Composition - see above.  Also, 1 and 3 Fireteams, and Weapons squad.
E.  Mission - Gridiron 1 will destroy VC elements in the area of HILL 557 in order to deny them use of the hill as an OP.
F.  Departure - 1600 12 June 1965
G.  Return - 0800 13 June 1965
H.  Routes Out/In - See att map.
I.  Terrain - Think jungle crosscutted by trails and paths.
J.  Info Enemey - 1 Enemey VC KIA.  Enemey was encountered in squad strength, but got out of the Ambush area.  En was not in uniform.  En was moving from HILL 557 towards village HOE DUCK along root provided by INT.
K.  Map Correction - There are severals trails that are not marked on the maps.  See att mao.  The ravine on the east side of the rigde north of HILL 577 is a MAJOR obstacle.
L.  Misc Info - En was no match for our platoon, and was totally surprized.  Due to wild fire, the main enemy got away.
M.  Results of encounters with Enemy - 1 En KIA.  En VC had nno INT onboard.  No weapons were recovered, as the rest took it.
N.  Condition of Patrol - Excellemt.  Morale is high after our victory, and 1 PL is ready to resume offensive Ops imeddiately.
O.  Suppory received/requested - Transport to dropoff point was good, however, transport from the pickup spot was late and in the wrong place.  No other support required.
P.  Communications - The radios were used on the patrol for radio silence only.
Q.  Friendly/Neutrals - No contact with any locals was made.  Due to the stealthy nature of the patrol, we were not spotted.
R.  Conclusions/Recommendations - 1 PL performed very well.  Morale was high, feildcrraft was good, and the troops lived up to the AIRBORNE spirit.  1 PL needs to improve nightthime fire disipline, and maps and compassess need to be more used.  1PL will conduct navigation training soonest, as a minor error in navigation led to the ambush being deployed a little bit late.  The GOOD news is that 1 PL has defeated the EN VC in the area of HILL 557 for the moment.  Also, thanks for the report fprmat!


Coming soon on Savage Timmy’s Playhouse Blog:

One of these days I’ll post some character backgrounds for – hopefully before a report of next week’s activities….? 

Thursday, November 7, 2013

The Tunnel



We played a second game in out Tour of Darkness Campaign last weekend. Christian is back in town and was able to make it out and make up a new character 2Lt. William (Billy) Haverford IV – The platoon commander. 
 

SITUATION

Late May 1965

A few weeks ago, the 173rd Airborne Brigade arrived in the Republic of Vietnam from Okinawa. One battalion had been tasked to defend Bien Hoa airbase. So far the platoon has spent most of their time filling sandbags to bolster the defences around Bien Hoa. Occasionally they are sent out on security/presence patrols in the immediate vicinity of the Airbase.

SCENARIO

Half of the platoon is to conduct a security/presence patrol along a road near the Bien Hoa airbase.


FORCES

2Lt. William (Billy) Haverford IV
Ag d6, Sm d4, Sp d6, St d6, Vg d8,
Pace 6, Parry 5, Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Intimidation d6, Persuasion d6, Knowledge (Military Administration) d4,
Edges: Jump Qualified, West Pointer, Connections (Staff), Brawny
Hindrances: Overconfident, Stubborn, Vow (minor – win medals) 
Gear: Fatigues, Load Bearing Equipment, M14 Rifle, Grenades, M1911 Pistol, Poncho, Flashlight, Flak Vest, Binoculars

Radio Operator - Troop Quality D8/Morale D8 – M16 Rifle

MG team Troop Quality D8/Morale D8
1x Gunner – M60 Machinegun
1x Assistant Machine-Gunner – M16 Rifle
2x Riflemen – M16 Rifle


Sgt. Gerry “Gums” Malone – Wild Card (Dave)
Ag d6, Sm d6, Sp d6, St d4, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6, Repair d4, Tracking d6, Driving d4, Swimming d4
Edges: Jump Qualified, Rank: NCO, Alertness, Arcane Resistance.
Hindrances: Ugly, Quirk (Bull-shitter), Vengeful (Major)
Gear: Fatigues, Load Bearing Equipment, M16 Rifle, Grenades, Machete,

Fireteam 1 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
3x Riflemen – M16 Rifle

Sgt.. Jerome Thomas
Ag d6, Sm d8, Sp d6, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Persuasion d6, Healing d6, Gambling d4, Knowledge (demolitions) d4
Edges: Jump Qualified, Rank: NCO, Command
Hindrances: Habit (minor, smoking), Quirk (always has to have a cigarette in his mouth during combat)
Gear: Fatigues, Load Bearing Equipment, Helmet, Flak Vest, M16 Rifle, Grenades, Fighting Knife, Deck of Cards, Cigarettes, Lighter

Fireteam 2 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
2x Riflemen – M16 Rifle


Local Force Viet Cong Troop Quality: D6/Morale: D8

4x Local Force Viet Cong – Rifles



THE GAME

While passing a village along their route everyone in the patrol – except 2Lt. Haverford – spotted four Vietnamese running towards the village.

(Remember: click on the pictures for a bigger version)


Patrol on the road in the distance. Four (suspected) Local Force VC heading towards the village.

Lt. Haverford, despite not actually spotting the suspected VC, called it in and ordered his troops to advance towards the village to investigate.


The Troops arrive at the village.


Eventually the locals were corralled up and the village was searched… and then searched again… The second time around they found a concealed pit inside one of the huts that dropped into the darkness. Sgt. Thomas and his fireteam were ordered to investigate and Lt Haverford called for some engineers.

At the bottom of the 10 ft deep 2’x2’ shaft they found a 2’ wide x 3’ tall horizontal tunnel which Thomas followed. After a couple of turns they found the tunnel opened into a room of sorts where Thomas spotted some people. Thomas and his team broke contact without a shot fired and fell back to the tunnel entrance. Thomas went back in with a smoke grenade and with a stunning throwing skill check (there were many raises involved) from the first corner, bounced it around the second corner and right into the room. HE again retired to the entrance and the tunnel was covered up with some mats.

Meanwhile, just outside the village, at the edge of the woods where Sgt. Malone’s team was checking out at trail, Sgt. Malone spotted smoke coming from a bush and discovered a ventilation shaft. He shoved another smoke grenade in there and then plugged it.

Very shortly after four skinny young men were at the tunnel entrance calling to be let out and trying to surrender. A small cache of weapons and supplies was discovered when the smoke cleared out of the tunnel. The Engineers eventually arrived and blew up the tunnel and the VC prisoners were hauled off.

Christian wrote his own After Action Report for 2Lt. Haverford:

Patrol Report - 1 Pl - 12 May 1965

2LT William Haverford IV, Platoon comannder - C/S Gridiron 1

This is a typed version of what I have already passed on to you and the OPS O.  Please excuse my poor typeing.

1. Mission - 1 Platoon was told to patrol the area of grids 4732, 4832, 4731, and 4831.  Establish ptterns of life, establish good relations with the local local people, and establish the enemy in the area.

2. CONOPS - I decided to take the platoon and traverse the area on foot so I could see the enemy locals and other locals and their villages and huts and infrastructures.  The platoon maintained security at all times, and used flankers throughout.

3.  Route - see att maps.

4.  Terrain - The area is mostly flat and is cut by roads which are above expensive rice patty networks.  There are 3 villages and in the north of the AO is some jungle with rising ground and jungle foilage.

4.  Local Activity/Patterns of Life:  The village at grid 476 328 is called KIM DONG.  There are approx 200 people living there.  They report no VC or communist activity.  The village is surrounded by open feilds and rice pattys, and the locals there seem favorable towards the American Way of Life.   The mayor's name is NOM NUYEN.  The village at grid 480311 is called FAP DONG, with about 350 people, similar to KIM DONG.  The locals there are friendly and seemed happy to see the troopers and men.   The Mayor there is named BIN HYUP.   This village has many Oxen and a temple.

5.  Enemy Activity:  Approaching the village of BEN GWA I spotted four armed locals armed with rifles and arms.  They proceeded into the village.  Rallying and organasing the platoon I led the platoon accrss the rice pattys and a stream before the village.  There was no sign of the armed locals, just unarmed with rice locals.  I gathered the villagers in the center and I searched them and talked to the village mayor whose name is CAN VONG.  He said "No VC" and "very happy".  I think my interpreter is a VC because he said way less than the mayor, but I don't speak Vietnamese and it could be very long.  His name is BIN TRANG.  The troops were reacting to my direction and I told them to search the huts in the village.  The village has about 100 people, some of who might be VC simpathisers because of the hole, see below.  I found a hole with 2 Fireteam.  It was in the floor.  I immediately sent a SITREP and led Fireteam 1 into the tunnel by directing SGT THOMAS down the hole.  He found VC, and retreated from them.  So I pulled back Fireteam 1 and ordered a smoke grenade into the hole.  Also SGT MOLONE found an airhole inthe trail and threw a smoke into it.  As a result of the platoons brave actions and calm leadership I took 4 VC prisoners, which were loaded into a helicopter and turned over to the MPs for interrorgating.  It must be noted that SGT MOLONE was the one who found the hole as well as the other hole and smoked it too.  I have commanded him for his good behavior and if he keeps it up he may win a medal as well.  The engineers found 230 pounds of rice and some ammuntiotn and four rifles and no int.  And a lamp.  The mayor CAN VONG told BIM TRANG that the VC made them host the hole and give them some rice, but he said "No VC" so I believe that he is a VC presence in the area, but I gave him some rations anyway, and he said "very happy" from BIN TRANG.  Oh yes, a boy ran away into the jungle, but I was able to miss him, for which I am glad.

7.  Reccomendations - I reccomend that AMERICAN forces regularly patrol BIEN GWA and look for VD and holes.  Also, BIM TRANG is maybe a VC and should be interrorgated, or learn more AMERICAN.  Also, I reecommend that ENGINEER asets be att to every patrol that might encounter a VC holee.
        a.  Patrols should carry more flashlights and pistols for tunnel fighting.
        b.    It would be useful to carry field phones on patrol for hole useage.
        c    Also, gas grenades.
        d.    It is clear that the VC is conducting operations on the AO of the patrol area, and therefore we should try and americanize the population of local Vietnamese locals. 
        e.  I suggest that the Veitnamese kids be taught football in their schools, so they will be more AMERICAN.  If directed, I will lazon with the local teachers and.  For this I will require more footballs.  I will talk to the QUARTER MASTER.

7.  Also, FAP DONG and KIM DONG do not seem to be VC and are nice to AMERICANS, they can be trusted so far.  The VC seem to be using the jungle to dig tunnels.  We should look for more holes in the jungle and smoke them.

8.  In closing, I believe that 1 PLATOON is the example of AIRBORNE spirit, and I will continue to lead them down the field for the big win so we can follow GEN WILLIAMSONS orders to be home by CHRISTMAS.

9.  Thanks.


BILL HAVERFORD

WR HAVERFORD IV
2LT
1 BN 503 PIR
BEN HO AIRFIELD
VIETMAN


Coming soon on Savage Timmy’s Playhouse Blog:

Perhaps some character backgrounds for Cpl. Gerry “Gums” Malone, Cpl. Jerome Thomas, and 2Lt. Haverford… and then a report of next week’s activities….? 

Sunday, October 27, 2013

In Country


I started a new Savage Worlds campaign… sort of… I’m running the Savage Worlds Tour of Darkness campaign, and we made a couple of Savage Worlds characters, but I’m going to be using Force on Force/Ambush Valley for playing out the skirmish battles that arise. Characters will use the appropriate dice for their characters traits when making tests and checks, where as their squadmates will just check against their Troop Quality or Morale die.

This evening we made characters and I introduced the setting and set up a quick little skirmish to try it out. Dave and Patrick showed up and both made Fireteam leaders.

SITUATION

America’s increasing it’s involvement in the escalating conflict in the Republic of Vietnam. General Westmorland has been calling for more ground troops and the first of the Army’s troops have arrived in the form of the 173rd Airborne Brigade from Okinawa. One battalion had been tasked to defend Bien Hoa airbase. After a few days of building barracks and bunkers the troops are taking patrols out into the area around the base.

SCENARIO

On a Patrol the Players squad is asked to search a couple of buildings that look abandoned on the edge of a rice paddy field.

If contact is made additional squads from the platoon are available as reinforcements – at the beginning of each turn the players roll a TQ die (d8) and a success means that another fire team from the platoon will arrive from the north edge of the table.



FORCES

Cpl. Gerry “Gums” Malone – Wild Card (Dave)
Ag d6, Sm d6, Sp d6, St d4, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6, Repair d4, Tracking d6, Driving d4, Swimming d4
Edges: Jump Qualified, Rank: NCO, Alertness, Arcane Resistance.
Hindrances: Ugly, Quirk (Bull-shitter), Vengeful (Major)
Gear: Fatigues, Load Bearing Equipment, M16 Rifle, Grenades, Machete,

Fireteam 1 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
3x Riflemen – M16 Rifle

Cpl. Jerome Thomas
Ag d6, Sm d8, Sp d6, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Persuasion d6, Healing d6, Gambling d4, Knowledge (demolitions) d4
Edges: Jump Qualified, Rank: NCO, Command
Hindrances: Habit (minor, smoking), Quirk (always has to have a cigarette in his mouth during combat)
Gear: Fatigues, Load Bearing Equipment, Helmet, Flak Vest, M16 Rifle, Grenades, Fighting Knife, Deck of Cards, Cigarettes, Lighter

Fireteam 2 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
2x Riflemen – M16 Rifle


Local Force Viet Cong Troop Quality: D6/Morale: D8

6x Local Force Viet Cong – Rifles



THE GAME

(Remember: click on the pictures for a bigger version)


The two fireteams approach the buildings.


Cpl. Jerome Thomas’ fireteam sloshing through knee deep rice paddies.


The two teams converge on the buildings


As part of Cpl. Gerry “Gums” Malone team dashed from cover they started taking fire from the treeline.


The Americans return fire.


Reinforcements arrive as the detached part of Cpl. Gerry “Gums” Malone team makes it into one of the buildings and Cpl. Jerome Thomas’ fireteam rushes the other building.


Cpl. Malone’s team pours fire down on the enemy positions.


As soon as they stopped taking fire from the treeline, Cpl. Thomas’ fireteam rushed the enemy position to discover a number of seriously injured Local Force Viet Cong.

Five Local Force Viet Cong were captured, four of which were seriously wounded. There were no American casualties.


Coming soon on Savage Timmy’s Playhouse Blog:

Perhaps some character backgrounds for Cpl. Gerry “Gums” Malone and Cpl. Jerome Thomas… and then a report of next week’s activites….?