I started a new Savage Worlds campaign… sort of… I’m running the Savage Worlds Tour of Darkness campaign, and we made a couple of Savage Worlds characters, but I’m going to be using Force on Force/Ambush Valley for playing out the skirmish battles that arise. Characters will use the appropriate dice for their characters traits when making tests and checks, where as their squadmates will just check against their Troop Quality or Morale die.
This evening we made characters and I introduced the setting and set up a quick little skirmish to try it out. Dave and Patrick showed up and both made Fireteam leaders.
America’s increasing it’s involvement in the escalating conflict in the Republic of Vietnam. General Westmorland has been calling for more ground troops and the first of the Army’s troops have arrived in the form of the 173rd Airborne Brigade from Okinawa. One battalion had been tasked to defend Bien Hoa airbase. After a few days of building barracks and bunkers the troops are taking patrols out into the area around the base.
On a Patrol the Players squad is asked to search a couple of buildings that look abandoned on the edge of a rice paddy field.
If contact is made additional squads from the platoon are available as reinforcements – at the beginning of each turn the players roll a TQ die (d8) and a success means that another fire team from the platoon will arrive from the north edge of the table.
Cpl. Gerry “Gums” Malone – Wild Card (Dave)
Ag d6, Sm d6, Sp d6, St d4, Vg d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6, Repair d4, Tracking d6, Driving d4, Swimming d4
Edges: Jump Qualified, Rank: NCO, Alertness, Arcane Resistance.
Hindrances: Ugly, Quirk (Bull-shitter), Vengeful (Major)
Gear: Fatigues, Load Bearing Equipment, M16 Rifle, Grenades, Machete,
Fireteam 1 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
3x Riflemen – M16 Rifle
Cpl. Jerome Thomas
Ag d6, Sm d8, Sp d6, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Persuasion d6, Healing d6, Gambling d4, Knowledge (demolitions) d4
Edges: Jump Qualified, Rank: NCO, Command
Hindrances: Habit (minor, smoking), Quirk (always has to have a cigarette in his mouth during combat)
Gear: Fatigues, Load Bearing Equipment, Helmet, Flak Vest, M16 Rifle, Grenades, Fighting Knife, Deck of Cards, Cigarettes, Lighter
Fireteam 2 Troop Quality D8/Morale D8
1x Grenadier – M79 Grenade Launcher
2x Riflemen – M16 Rifle
Local Force Viet Cong Troop Quality: D6/Morale: D8
6x Local Force Viet Cong – Rifles
(Remember: click on the pictures for a bigger version)
The two fireteams approach the buildings.
Cpl. Jerome Thomas’ fireteam sloshing through knee deep rice paddies.
The two teams converge on the buildings
As part of Cpl. Gerry “Gums” Malone team dashed from cover they started taking fire from the treeline.
The Americans return fire.
Reinforcements arrive as the detached part of Cpl. Gerry “Gums” Malone team makes it into one of the buildings and Cpl. Jerome Thomas’ fireteam rushes the other building.
Cpl. Malone’s team pours fire down on the enemy positions.
As soon as they stopped taking fire from the treeline, Cpl. Thomas’ fireteam rushed the enemy position to discover a number of seriously injured Local Force Viet Cong.
Five Local Force Viet Cong were captured, four of which were seriously wounded. There were no American casualties.
Coming soon on Savage Timmy’s Playhouse Blog:
Perhaps some character backgrounds for Cpl. Gerry “Gums” Malone and Cpl. Jerome Thomas… and then a report of next week’s activites….?